Kirby Tilt ‘n’ Tumble Developer Interview from Nintendo Online Magazine

Here’s a translation of Nintendo Online Magazine’s interview with Toshiaki Suzuki, the director of Kirby Tilt ‘n’ Tumble. The original interview was probably uploaded around the launch of the game in Japan which was August 23, 2000. This one is pretty interesting because they talk about iterating on the hardware and how it all came together from the concept to the actual game.

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Paper Mario Developer Interview from Nintendo Online Magazine

This is a translation of the Paper Mario Developer Interview from the old Nintendo Online Magazine website that Nintendo used to run in Japan. The interview is with Toshiyuki Nakamura of Intelligent Systems and Hiroyasu Sasano of Nintendo. Toshiyuki Nakamura is actually the president of Intelligent Systems now, but started his career as a programmer.

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Sachiko Kawamura (Chao Creator) Interview From Sonic Channel

This is a translation of the interview with Sachiko Kawamura from the old Sonic Channel site. She has an extensive history as an artist and art director for the Sonic series so many of you are probably already familiar with at least some of her work. If you ever wondered who made those Chao so darn cute, you’re in the right place.

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Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part VI

Akitoshi Kawazu in an Iwata Asks
Iwata Asks with Akitoshi Kawazu from Square Enix

Welcome to part VI of Iwata Asks featuring Akitoshi Kawazu from Square Enix. We’ve finally reached the final page! If you’re just finding this, you can start with part I here. I also have a translations page for more translation goodness! Now on with the show.

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Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part V

Satoru Iwata in an Iwata Asks
Iwata Asks with Akitoshi Kawazu from Square Enix

Welcome to part V of Iwata Asks featuring Akitoshi Kawazu from Square Enix. If you’re just finding this, you can start with part I here. I also have a translations page for more translation goodness! Now on with the show.

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Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part IV

Akitoshi Kawazu
Iwata Asks with Akitoshi Kawazu from Square Enix

Welcome to part IV of Iwata Asks featuring Akitoshi Kawazu from Square Enix. If you’re just finding this, you can start with part I here. We also have a translations page for more translation goodness! Now on with the show.

Continue reading “Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part IV”

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part III

Satoru Iwata
Iwata Asks with Akitoshi Kawazu from Square Enix

Welcome to part III of Iwata Asks featuring Akitoshi Kawazu from Square Enix. If you’re just finding this, you can start with part I here. We also have a translations page for more translation goodness! Now on with the show.

Continue reading “Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part III”

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part II

Akitoshi Kawazu
Iwata Asks with Akitoshi Kawazu from Square Enix

Welcome to part II of Iwata Asks featuring Akitoshi Kawazu from Square Enix. If you haven’t read it yet, be sure to check out part 1 here and my translations page for more translation goodness! Now on with the show.

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Translations

If you were searching for translations I’ve done over the years, then look no further. Most of them live on Source Gaming, but some will reside on your humble Japanese study resource, Game In Japanese. I’m still working on compiling everything, but more translations, some already completed and some not even started yet, will find their way here soon enough.

If you’re looking for a freelance translator, feel free to use the Contact Me page to send me a message.

Other Translations

Sachiko Kawamura (Chao Creator) Interview from Sonic Channel

Paper Mario Developer Interview from Nintendo Online Magazine

Kirby Tilt ‘n’ Tumble Developer Interview from Nintendo Online Magazine

Iwata Asks

Satoru Iwata with Akitoshi Kawazu
Iwata Asks with Akitoshi Kawazu

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part I: A Part-Time Job Listing to the Game Industry

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part II: They were calling it ‘ファイファン(FaiFan)’

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part III: Developing the Game Boy’s First RPG

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part IV: Real-Time Final Fantasy

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part V: Providing Theme Park-Like Attractions

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part VI: Getting People Unskilled at Action Games to the Ending

Sakurai’s Famitsu Column Translations on Source Gaming

“This Is My Role” – Vol. 598

“Learn to Count Frames!” – Vol. 552

“Man, Farming is Dangerous” – Vol. 548

“Compliance and Labor” – Vol. 542

“The Potential of Simple Actions” – Vol. 535

“If You Had Fun, You Won”

“Methods for Directing Large Teams” – Vol 532

“The Blue Shell and the Party Element” – Vol 538

“The Feel of American Games” – Vol 84/85

Iwata Asks – Final Fantasy Crystal Chronicles: The Crystal Bearers – Part I

Iwata Asks Final Fantasy The Crystal Bearers banner
Iwata Asks with Akitoshi Kawazu from Square Enix

This next series of posts is going to be something a little different for Game in Japanese, but I hope you enjoy it all the same. I’m going to be posting my translation of the Iwata Asks column featuring Akitoshi Kawazu. The initial conversation was posted across 6 pages so I’ll be posting them one part at a time as I complete them in the following weeks. Be sure to check out my Translations page if you’re looking for more reading material.

You can also find the original interview in Japanese here.

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